The most widely used fantasy points table
| Action | Points |
|---|---|
| Run scored | +1 |
| Boundary bonus | +4 |
| Six bonus | +6 |
| Half-century | +4 |
| Century | +8 |
| Wicket (pace) | +25 |
| Wicket (spin) | +25 |
| Wicket (LBW / bowled bonus) | +8 |
| Maiden over | +4 |
| Duck (batter, top-3) | -3 |
| Duck (batter, lower order) | -1 |
| Catch | +8 |
| Stumping | +12 |
| Run out (direct) | +12 |
| Run out (catcher) | +6 |
| Strike rate bonus (run rate 12+) | +4 |
| Strike rate bonus (run rate 14+) | +8 |
| Economy bonus (≤ 6 RPO) | +4 |
| Economy bonus (≤ 5 RPO) | +6 |
Verify against your platform's table. The captain matrix on this desk assumes the most widely used scoring system. Other systems have different strike-rate / economy thresholds.
The four moves that move most fantasy points
1 · Captain multiplier
The captain doubles all other points. A captain pick on a 70-point performance becomes 140 points with the multiplier. The captain pick is the single biggest lever on your team. Read the captain matrix on the predictions hub before you lock.
3 · Strike-rate bonus
A batter with a strike rate above the run-rate threshold earns a bonus. On a 12-RPO chase the bonus is +4; on a 14-RPO chase the bonus is +8. The bonus rewards acceleration. Read the run-rate forecast and the deck before you choose the captain.
3 · Wicket bonus
A bowler takes 25 points per wicket. With the LBW / bowled bonus, the wicket value goes to 33. The captain multiplier on a wicket-taking bowler is the highest-leverage single decision on a turning deck. Read the venue and the deck.
4 · Economy bonus
A bowler with an economy under 6 RPO earns a bonus. The bonus rewards control. On flat decks where wickets are scarce, the economy bonus is the differentiator. Read the conditions and the workload before you lock.
What a typical fantasy points distribution looks like
A typical 11-player fantasy team scores between 280-450 points in a match where no captain gets a 50-point+ performance. The distribution is roughly 30% batting, 30% bowling, 20% fielding and 20% bonuses. Captain picks are responsible for a large share of the variance — the captain multiplier widens the spread on the leaderboard.
The role that moves most points on a typical fixture
Powerplay bowlers
A powerplay bowler with two wickets and an economy under 6 can score 60-80 points before bonuses. With the captain multiplier, that becomes 120-160. The desk reads the powerplay bowler as a high-leverage captain pick on overcast conditions.
Middle-overs spinners
A middle-overs spinner with two wickets and an economy under 7 can score 55-70 points before bonuses. On a turning deck the differential between a Tier-1 captain and a Tier-3 captain is the spinner's wicket-share.
Top-order anchors
A top-order anchor with 60-80 runs on a flat deck scores 70-90 points before the captain multiplier. The captain multiplier on a 90-point top-order becomes 180, which moves grand-league ranks significantly.
Death-overs finishers
A death-overs finisher with 35-50 runs on a strike rate above 200 scores 55-80 points before the captain multiplier. The captain multiplier on a 70-point finisher becomes 140, which is the highest leverage on a flat deck in a chase role.
Questions our readers ask
No. Each platform publishes its own scoring rules. The numbers on this page are the most widely used system in India and what the desk references. Verify against your specific platform's published rules before locking your team.
A captain pick. The captain earns double; the vice-captain only if the captain doesn't play. A captain pick with a 70-point innings on 35 actual points becomes 140 points with the multiplier; a captain pick with a 200-point allrounder performance becomes 400+ points.
Strike-rate bonuses and economy bonuses. Some platforms apply strike-rate bonuses more aggressively; others apply economy bonuses more aggressively. Read your platform's table before you lock.