Pick 11 players within the salary cap
You have a budget (typically 100 credits) and a role cap (one wicketkeeper, 3-5 batters, 1-3 allrounders, 3-5 bowlers). Top-order batters cost the most credits; allrounders cost the most per credit; bowlers cost the least. The first decision is how to spread credits across roles given your fixture's likely totals and your contest's expected leaderboard distribution.
Choose a captain and a vice-captain
The captain earns double points; the vice-captain earns double only if the captain does not play. Captaincy is the single biggest swing on your team. It should sit on the player whose role confidence and ceiling sit highest, not on the most famous name. Read the predictions hub captain matrix for the day's shortlist before locking.
Lock the XI after the toss if your platform allows
The toss changes role decisions. A wet outfield may flip a pace pick to a spinner. A confirmed impact-player slot frees credit for an extra batter. The pre-toss team is rarely the post-toss team. Most platforms allow a post-toss swap; use it if you can.
Track the match and learn what your framework missed
After every match, the desk publishes an after-action audit. We name where the captain logic was right, where it was wrong, and what would have changed the call. Reading the audit is how the framework compounds across a season.
How the desk reads the captain on every fixture
| Situation | Captain lean |
|---|---|
| Small league, heavy favourite | Safer captain — high floor, role-locked, low ownership |
| Grand league, role-stable captain available | Differential captain — lower ownership but high ceiling |
| Toss-favourable deck (chase-friendly night) | Chase-side top-order anchor |
| Slow deck with strong spin | Spin-bowling allrounder |
| Flat deck with strong pace | Powerplay aggressor or top-order anchor |
| Death-overs death-bowling dominant | Death-overs finisher in a chase role |
These are starting points, not rules. The desk's captain matrix adds venue splits, workload notes and ownership estimates on top of these leans.
How the desk reads the role on every fixture
Top-order
Powerplay reads and venue splits. Top-order rewards vary sharply by deck — a top-order on a slow deck is moderate; on a flat deck the same top-order is the captain pool's widest spot. Read the deck before the role.
Middle-order
Strike-rate splits and second-innings reads. Middle-order rewards depend on rotation: a steady middle-order on a slow deck is a Tier-1 captain; the same middle-order on a flat deck is moderate. Read the splits.
Allrounders
Role share is the differentiator. Spin-bowling allrounders dominate on slow decks; seam-bowling allrounders dominate on flat decks. Read the deck and the role share.
Bowlers
Phase-specific reads. Powerplay bowlers deliver on overcast conditions; middle-overs spinners deliver on turning decks; death-overs pacers deliver on flat decks. Read the conditions and the workload.
How the desk scales the team by contest type
Small leagues
In a small league (3-11 teams), ownership is irrelevant — the difference between 1st and 11th is the captain pick and the captain pool. The desk reads small-league captain picks as Tier-1 safer captains with a high floor. Differential reads are weaker on small leagues because the ownership lever doesn't apply.
Grand leagues
In a grand league (1000+ entries), ownership is the dominant lever after captaincy. The captain matrix on grand-league entries leans toward differential captains with lower ownership and higher ceiling. Tier-2 and Tier-3 captain reads are dominant on grand-league entries.
Head-to-head
In a head-to-head contest (1 v 1), the captain pick is decisive but the ownership lever is gone. The desk reads head-to-head entries as Tier-1 safer captains with the highest floor. The role-stable captain is dominant.
Captain-only contests
In a captain-only contest (where you pick only the captain), the captain pick is the entire team. The desk reads captain-only entries with a stronger lean on differential captains; ownership matters even more.
A worked example: CSK home fixture, small league
Step 1 — Read the inputs
Chepauk home, chase-friendly, slow turner, dew moderate. Spin-bowling allrounders in the captain pool. Top-order anchor reads steady on slow decks. The safer captain pool sits with the anchor and the spin-AR.
Step 2 — Build the team
Open with two top-order anchors (including the wicketkeeper as a top-order keeper). Three middle-order batters including the impact-player slot. Two spin-bowling allrounders. Three bowlers — one wrist-spinner in the powerplay, one spinner in the middle, one death-overs pacer.
Step 3 — Choose the captain
Captain the spin-bowling allrounder. The role share is consistent, the floor is high, the ceiling is the spinners' wicket-share on slow decks. Vice-captain the death-overs pacer — the role diversity hedges the risk.
Step 4 — Read the post-match audit
The captain matrix delivers above the league baseline; the audit confirms the read. If the deck had been different, the audit would name the miss and the desk would adjust the next fixture's matrix accordingly.
Questions our readers ask
Eleven players in your XI, within the salary cap. The standard role split is 1 wicketkeeper, 3-5 batters, 1-3 allrounders, 3-5 bowlers, with the captain and vice-captain drawn from the XI.
The captain earns 2x points; the vice-captain earns 2x only if the captain does not play. Choose the captain based on role confidence and ceiling, not on fame. Read the captain matrix on the predictions hub.
Lock the team at the deadline. Most platforms allow a post-toss swap if your platform supports it. If your platform locks at the toss, build for both possible XIs.